Sean Harkin


Cheap Tricks


For this project, my friend and frequent collaborator Maxwell Lander roped me in to design and build the creepy assets for this first-person, multiplayer horror game - quite the feat as I am known to be the most scared person. I am fairly confident in saying that I screamed the most during play-testing.

My role on this project was to take Max's direction as of the general feel and aesthetics of a haunted forest and create assets (as well as Rigging and UV Maps) as required by the needs of the game. This began as "Make a lot of trees"  but very quickly developed into requiring multiple creature assets, a barn, and a particularly upsetting Deer-Skulled scarecrow. Not everything made it to the final version of the game, however I am very happy with (and scared of) the end result.

You can find more of Max's incredible work -as well as Cheap Tricks in the very near future - at https://snaxwell.com/


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